| ■ 영문 제목 : Global Gaming Console Market 2023-2027 | |
![]() | ■ 상품코드 : IRTNTR70487-23 ■ 조사/발행회사 : Technavio ■ 발행일 : 2023년 1월 최신판(2025년 또는 2026년)은 문의주세요. ■ 페이지수 : 156 ■ 작성언어 : 영문 ■ 보고서 형태 : PDF ■ 납품 방식 : E메일 (24시간 이내) ■ 조사대상 지역 : 아시아 태평양, 북미, 유럽, 중동 및 아프리카, 남미 ■ 산업 분야 : 게임 |
| Single User (1명 열람용) | USD2,500 ⇒환산₩3,500,000 | 견적의뢰/주문/질문 |
| Enterprise License (동일기업내 공유가능) | USD4,000 ⇒환산₩5,600,000 | 견적의뢰/주문/질문 |
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※가격옵션 설명 - 납기는 즉일~2일소요됩니다. 3일이상 소요되는 경우는 별도표기 또는 연락드립니다. - 지불방법은 계좌이체/무통장입금 또는 카드결제입니다. |
| Technavio사는 세계의 콘솔 게임기 시장 규모가 2022년부터 2027년 사이에 17,071.59백만 달러에 이르며 예측 기간 동안 연평균 6.63% 성장할 것으로 전망하고 있습니다. 본 조사 보고서는 세계의 콘솔 게임기 시장에 대해 조사 및 분석하여, 개요, 시장 현황, 시장 규모 예측, 과거 시장 규모, Five Force 분석, 타입별 (TV 콘솔, 핸드헬드식 콘솔) 분석, 최종 용도별 (일반 게이머, 하드코어 게이머) 분석, 고객 현황, 지역별 (아시아 태평양, 북미, 유럽, 중동 및 아프리카, 남미, 미국, 중국, 한국, 독일, 영국) 분석, 추진 요인/과제/동향, 기업 현황, 기업 분석 등의 내용을 수록하고 있습니다. 또한 본 조사 보고서는 Amkette, Analogue Enterprises Ltd., Atari Inc., Bluestack Systems Inc., Hyperkin Inc., Intellivision Entertainment LLC, Logitech International SA, Mad Catz Global Ltd., Mattel Inc., Microsoft Corp., Nintendo Co. Ltd.와 같은 기업 정보를 포함하고 있습니다. ・개요 ・시장 현황 ・시장 규모 예측 ・과거 시장 규모 ・Five Force 분석 ・세계의 콘솔 게임기 시장 규모 : 타입별 - TV 콘솔의 시장 규모 - 핸드헬드식 콘솔의 시장 규모 ・세계의 콘솔 게임기 시장 규모 : 최종 용도별 - 일반 게이머가 사용하는 콘솔 게임기의 시장 규모 - 하드 코어 게이머가 사용하는 콘솔 게임기의 시장 규모 ・고객 현황 ・세계의 콘솔 게임기 시장 규모 : 지역별 - 아시아 태평양의 콘솔 게임기 시장 규모 - 북미의 콘솔 게임기 시장 규모 - 유럽의 콘솔 게임기 시장 규모 - 중동 및 아프리카의 콘솔 게임기 시장 규모 - 남미의 콘솔 게임기 시장 규모 - 미국의 콘솔 게임기 시장 규모 - 중국의 콘솔 게임기 시장 규모 - 한국의 콘솔 게임기 시장 규모 - 독일의 콘솔 게임기 시장 규모 - 영국의 콘솔 게임기 시장 규모 ・추진 요인/과제/동향 ・기업 현황 ・기업 분석 Technavio 사는 이익, 가격, 경쟁, 프로모션과 같은 주요 매개 변수를 분석하여, 다수의 소스로부터 데이터를 조사, 통합 및 합산하여 시장에 대한 상세하고 종합적인 결과를 제공합니다. 또한, 주요 산업의 영향 요인을 분석하여 시장의 다양한 관점을 제시합니다. 제시된 데이터는 포괄적이고 신뢰할 수 있으며, 1차 및 2차에 걸친 광범위한 조사 결과입니다. 덧붙여 Technavio 사의 시장 조사 보고서는 정확한 시장 성장을 예측하기 위해, 정성적 및 정량적 조사를 사용하여, 명확한 경쟁 현황과 상세한 벤더 선택 방법 및 분석을 제공합니다. |
글로벌 게임 콘솔 시장에 대한 Technavio의 보고서에 따르면, 2022년부터 2027년까지 시장 규모가 170억 7천 159만 달러 성장할 것으로 예상되며, 이 기간 동안 연평균 성장률(CAGR)은 6.63%에 이를 것으로 보입니다. 이 보고서는 게임 콘솔 시장에 대한 포괄적인 분석을 제공하며, 시장 규모 및 예측, 트렌드, 성장 동력 및 도전 과제, 주요 공급업체 분석 등을 포함하고 있습니다. 현재 시장 상황, 최신 트렌드와 동력, 전반적인 시장 환경에 대한 최신 분석을 제공합니다. 시장은 차세대 게임 콘솔의 향상된 기능, 다양화되는 게임 인구, 그리고 기술적 혁신과 제품 혁신이 주요 성장 동력으로 작용하고 있습니다.
Technavio의 게임 콘솔 시장은 다음과 같이 세분화됩니다:
유형별로는 TV 콘솔과 휴대용 콘솔로 나뉘며, 사용 전망에 따라서는 캐주얼 게이머와 하드코어 게이머로 구분됩니다. 지역별로는 아시아 태평양(APAC), 북미, 유럽, 중동 및 아프리카, 남미로 나뉘어 있습니다.
이 연구에서는 다목적 게임 콘솔 제조업체의 증가가 향후 몇 년 간 게임 콘솔 시장 성장의 주요 요인 중 하나로 지목되고 있습니다. 또한 게임 콘솔을 비게임 활동에 사용하는 증가와 게이미피케이션의 출현이 시장의 상당한 수요를 이끌 것으로 보입니다.
Technavio는 여러 출처의 데이터를 분석하여 시장에 대한 자세한 그림을 제시합니다. 이 보고서는 게임 콘솔 시장 규모, 시장 예측 및 산업 분석을 포함하여, 주요 공급업체 분석을 통해 고객이 시장 위치를 개선할 수 있도록 돕는 내용을 담고 있습니다. 보고서에 포함된 주요 공급업체는 Amkette, Analogue Enterprises Ltd., Atari Inc., Bluestack Systems Inc., Hyperkin Inc., Intellivision Entertainment LLC, Logitech International SA, Mad Catz Global Ltd., Mattel Inc., Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., PlayJam Ltd., PLAYMAJI Inc., Razer Inc., Sega Corp., SNK Corp., Sony Group Corp., Tommo Inc., Valve Corp. 등입니다. 또한 게임 콘솔 시장 분석 보고서는 시장 성장에 영향을 미칠 upcoming trends 및 challenges에 대한 정보를 포함하고 있어 기업들이 향후 성장 기회를 전략적으로 활용할 수 있도록 돕습니다.
이 연구는 산업의 주요 참여자들로부터의 입력을 포함한 객관적인 1차 및 2차 정보의 조합을 통해 수행되었습니다. 이 보고서는 포괄적인 시장 및 공급업체 풍경과 주요 공급업체 분석을 포함하고 있습니다. Technavio는 수익, 가격, 경쟁 및 프로모션과 같은 주요 매개변수를 분석하여 시장에 대한 자세한 그림을 제공합니다. 데이터는 포괄적이고 신뢰할 수 있으며, 1차 및 2차 연구를 통해 도출된 결과입니다. Technavio의 시장 조사 보고서는 완전한 경쟁 환경과 심층적인 공급업체 선택 방법론을 제공하며, 질적 및 양적 연구를 통해 정확한 시장 성장을 예측하는 데 중점을 두고 있습니다.
■ 보고서 목차• 1 요약 • 3 시장 규모 o 표 19: 유형별 시장 규모 추이 2017 – 2021 (백만 달러) o 표 20: 사용 유형별 시장 규모 추이 2017 – 2021 (백만 달러) o 5.1 5가지 경쟁요인 요약 o 표 34: TV 콘솔 – 시장 규모 및 전망 차트 2022-2027년(백만 달러) o 표 38: 휴대용 콘솔 차트 – 2022-2027년 시장 규모 및 전망(백만 달러) • 표 42: 유형별 시장 기회(백만 달러) • 7 사용 유형별 시장 세분화 o 표 47: 캐주얼 게이머 – 시장 규모 및 전망 차트(2022-2027, 백만 달러) • 8 고객 현황 o 표 61: 아시아 태평양 지역 – 시장 규모 및 전망 2022-2027년 차트(백만 달러) o 표 63: 아시아 태평양 지역 – 전년 대비 차트 2022-2027년 성장률(%) o 표 65: 북미 시장 규모 및 전망 차트 2022-2027년(백만 달러) o 표 69: 유럽 시장 규모 및 전망 차트 2022-2027 (백만 달러) o 표 93: 독일 시장 규모 및 전망 2022-2027 (백만 달러) 차트 o 표 97: 영국 시장 규모 및 전망 차트 2022-2027 (백만 달러) o 표 131: 마이크로소프트 – 개요 첨부 자료: 표 1: 요약 – 시장 개요 차트 표 81: 미국 시장 규모 및 전망 차트 2022-2027 (백만 달러) 증거자료89: 사우스 K에 대한 차트 한국 – 시장 규모 및 전망 2022-2027 (백만 달러) o 1.1 Market overview o Exhibit 01: Executive Summary - Chart on Market Overview o Exhibit 02: Executive Summary - Data Table on Market Overview o Exhibit 03: Executive Summary - Chart on Global Market Characteristics o Exhibit 04: Executive Summary - Chart on Market by Geography o Exhibit 05: Executive Summary - Chart on Market Segmentation by Type o Exhibit 06: Executive Summary - Chart on Market Segmentation by Usage o Exhibit 07: Executive Summary - Chart on Incremental Growth o Exhibit 08: Executive Summary - Data Table on Incremental Growth o Exhibit 09: Executive Summary - Chart on Vendor Market Positioning • 2 Market Landscape o 2.1 Market ecosystem o Exhibit 10: Parent market o Exhibit 11: Market Characteristics • 3 Market Sizing o 3.1 Market definition o Exhibit 12: Offerings of vendors included in the market definition o 3.2 Market segment analysis o Exhibit 13: Market segments o 3.3 Market size 2022 o 3.4 Market outlook: Forecast for 2022-2027 o Exhibit 14: Chart on Global - Market size and forecast 2022-2027 ($ million) o Exhibit 15: Data Table on Global - Market size and forecast 2022-2027 ($ million) o Exhibit 16: Chart on Global Market: Year-over-year growth 2022-2027 (%) o Exhibit 17: Data Table on Global Market: Year-over-year growth 2022-2027 (%) • 4 Historic Market Size o 4.1 Global gaming console market 2017 - 2021 o Exhibit 18: Historic Market Size - Data Table on Global gaming console market 2017 - 2021 ($ million) o 4.2 Type Segment Analysis 2017 - 2021 o Exhibit 19: Historic Market Size - Type Segment 2017 - 2021 ($ million) o 4.3 Usage Segment Analysis 2017 - 2021 o Exhibit 20: Historic Market Size - Usage Segment 2017 - 2021 ($ million) o 4.4 Geography Segment Analysis 2017 - 2021 o Exhibit 21: Historic Market Size - Geography Segment 2017 - 2021 ($ million) o 4.5 Country Segment Analysis 2017 - 2021 o Exhibit 22: Historic Market Size - Country Segment 2017 - 2021 ($ million) • 5 Five Forces Analysis o 5.1 Five forces summary o Exhibit 23: Five forces analysis - Comparison between 2022 and 2027 o 5.2 Bargaining power of buyers o Exhibit 24: Chart on Bargaining power of buyers - Impact of key factors 2022 and 2027 o 5.3 Bargaining power of suppliers o Exhibit 25: Bargaining power of suppliers - Impact of key factors in 2022 and 2027 o 5.4 Threat of new entrants o Exhibit 26: Threat of new entrants - Impact of key factors in 2022 and 2027 o 5.5 Threat of substitutes o Exhibit 27: Threat of substitutes - Impact of key factors in 2022 and 2027 o 5.6 Threat of rivalry o Exhibit 28: Threat of rivalry - Impact of key factors in 2022 and 2027 o 5.7 Market condition o Exhibit 29: Chart on Market condition - Five forces 2022 and 2027 • 6 Market Segmentation by Type o 6.1 Market segments o Exhibit 30: Chart on Type - Market share 2022-2027 (%) o Exhibit 31: Data Table on Type - Market share 2022-2027 (%) o 6.2 Comparison by Type o Exhibit 32: Chart on Comparison by Type o Exhibit 33: Data Table on Comparison by Type o 6.3 TV consoles - Market size and forecast 2022-2027 o Exhibit 34: Chart on TV consoles - Market size and forecast 2022-2027 ($ million) o Exhibit 35: Data Table on TV consoles - Market size and forecast 2022-2027 ($ million) o Exhibit 36: Chart on TV consoles - Year-over-year growth 2022-2027 (%) o Exhibit 37: Data Table on TV consoles - Year-over-year growth 2022-2027 (%) o 6.4 Handheld consoles - Market size and forecast 2022-2027 o Exhibit 38: Chart on Handheld consoles - Market size and forecast 2022-2027 ($ million) o Exhibit 39: Data Table on Handheld consoles - Market size and forecast 2022-2027 ($ million) o Exhibit 40: Chart on Handheld consoles - Year-over-year growth 2022-2027 (%) o Exhibit 41: Data Table on Handheld consoles - Year-over-year growth 2022-2027 (%) o 6.5 Market opportunity by Type o Exhibit 42: Market opportunity by Type ($ million) • 7 Market Segmentation by Usage o 7.1 Market segments o Exhibit 43: Chart on Usage - Market share 2022-2027 (%) o Exhibit 44: Data Table on Usage - Market share 2022-2027 (%) o 7.2 Comparison by Usage o Exhibit 45: Chart on Comparison by Usage o Exhibit 46: Data Table on Comparison by Usage o 7.3 Casual gamers - Market size and forecast 2022-2027 o Exhibit 47: Chart on Casual gamers - Market size and forecast 2022-2027 ($ million) o Exhibit 48: Data Table on Casual gamers - Market size and forecast 2022-2027 ($ million) o Exhibit 49: Chart on Casual gamers - Year-over-year growth 2022-2027 (%) o Exhibit 50: Data Table on Casual gamers - Year-over-year growth 2022-2027 (%) o 7.4 Hardcore gamers - Market size and forecast 2022-2027 o Exhibit 51: Chart on Hardcore gamers - Market size and forecast 2022-2027 ($ million) o Exhibit 52: Data Table on Hardcore gamers - Market size and forecast 2022-2027 ($ million) o Exhibit 53: Chart on Hardcore gamers - Year-over-year growth 2022-2027 (%) o Exhibit 54: Data Table on Hardcore gamers - Year-over-year growth 2022-2027 (%) o 7.5 Market opportunity by Usage o Exhibit 55: Market opportunity by Usage ($ million) • 8 Customer Landscape o 8.1 Customer landscape overview o Exhibit 56: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria • 9 Geographic Landscape o 9.1 Geographic segmentation o Exhibit 57: Chart on Market share by geography 2022-2027 (%) o Exhibit 58: Data Table on Market share by geography 2022-2027 (%) o 9.2 Geographic comparison o Exhibit 59: Chart on Geographic comparison o Exhibit 60: Data Table on Geographic comparison o 9.3 APAC - Market size and forecast 2022-2027 o Exhibit 61: Chart on APAC - Market size and forecast 2022-2027 ($ million) o Exhibit 62: Data Table on APAC - Market size and forecast 2022-2027 ($ million) o Exhibit 63: Chart on APAC - Year-over-year growth 2022-2027 (%) o Exhibit 64: Data Table on APAC - Year-over-year growth 2022-2027 (%) o 9.4 North America - Market size and forecast 2022-2027 o Exhibit 65: Chart on North America - Market size and forecast 2022-2027 ($ million) o Exhibit 66: Data Table on North America - Market size and forecast 2022-2027 ($ million) o Exhibit 67: Chart on North America - Year-over-year growth 2022-2027 (%) o Exhibit 68: Data Table on North America - Year-over-year growth 2022-2027 (%) o 9.5 Europe - Market size and forecast 2022-2027 o Exhibit 69: Chart on Europe - Market size and forecast 2022-2027 ($ million) o Exhibit 70: Data Table on Europe - Market size and forecast 2022-2027 ($ million) o Exhibit 71: Chart on Europe - Year-over-year growth 2022-2027 (%) o Exhibit 72: Data Table on Europe - Year-over-year growth 2022-2027 (%) o 9.6 Middle East and Africa - Market size and forecast 2022-2027 o Exhibit 73: Chart on Middle East and Africa - Market size and forecast 2022-2027 ($ million) o Exhibit 74: Data Table on Middle East and Africa - Market size and forecast 2022-2027 ($ million) o Exhibit 75: Chart on Middle East and Africa - Year-over-year growth 2022-2027 (%) o Exhibit 76: Data Table on Middle East and Africa - Year-over-year growth 2022-2027 (%) o 9.7 South America - Market size and forecast 2022-2027 o Exhibit 77: Chart on South America - Market size and forecast 2022-2027 ($ million) o Exhibit 78: Data Table on South America - Market size and forecast 2022-2027 ($ million) o Exhibit 79: Chart on South America - Year-over-year growth 2022-2027 (%) o Exhibit 80: Data Table on South America - Year-over-year growth 2022-2027 (%) o 9.8 US - Market size and forecast 2022-2027 o Exhibit 81: Chart on US - Market size and forecast 2022-2027 ($ million) o Exhibit 82: Data Table on US - Market size and forecast 2022-2027 ($ million) o Exhibit 83: Chart on US - Year-over-year growth 2022-2027 (%) o Exhibit 84: Data Table on US - Year-over-year growth 2022-2027 (%) o 9.9 China - Market size and forecast 2022-2027 o Exhibit 85: Chart on China - Market size and forecast 2022-2027 ($ million) o Exhibit 86: Data Table on China - Market size and forecast 2022-2027 ($ million) o Exhibit 87: Chart on China - Year-over-year growth 2022-2027 (%) o Exhibit 88: Data Table on China - Year-over-year growth 2022-2027 (%) o 9.10 South Korea - Market size and forecast 2022-2027 o Exhibit 89: Chart on South Korea - Market size and forecast 2022-2027 ($ million) o Exhibit 90: Data Table on South Korea - Market size and forecast 2022-2027 ($ million) o Exhibit 91: Chart on South Korea - Year-over-year growth 2022-2027 (%) o Exhibit 92: Data Table on South Korea - Year-over-year growth 2022-2027 (%) o 9.11 Germany - Market size and forecast 2022-2027 o Exhibit 93: Chart on Germany - Market size and forecast 2022-2027 ($ million) o Exhibit 94: Data Table on Germany - Market size and forecast 2022-2027 ($ million) o Exhibit 95: Chart on Germany - Year-over-year growth 2022-2027 (%) o Exhibit 96: Data Table on Germany - Year-over-year growth 2022-2027 (%) o 9.12 UK - Market size and forecast 2022-2027 o Exhibit 97: Chart on UK - Market size and forecast 2022-2027 ($ million) o Exhibit 98: Data Table on UK - Market size and forecast 2022-2027 ($ million) o Exhibit 99: Chart on UK - Year-over-year growth 2022-2027 (%) o Exhibit 100: Data Table on UK - Year-over-year growth 2022-2027 (%) o 9.13 Market opportunity by geography o Exhibit 101: Market opportunity by geography ($ million) • 10 Drivers, Challenges, and Trends o 10.1 Market drivers o 10.2 Market challenges o 10.3 Impact of drivers and challenges o Exhibit 102: Impact of drivers and challenges in 2022 and 2027 o 10.4 Market trends • 11 Vendor Landscape o 11.1 Overview o 11.2 Vendor landscape o Exhibit 103: Overview on Criticality of inputs and Factors of differentiation o 11.3 Landscape disruption o Exhibit 104: Overview on factors of disruption o 11.4 Industry risks o Exhibit 105: Impact of key risks on business • 12 Vendor Analysis o 12.1 Vendors covered o Exhibit 106: Vendors covered o 12.2 Market positioning of vendors o Exhibit 107: Matrix on vendor position and classification o 12.3 Atari Inc. o Exhibit 108: Atari Inc. - Overview o Exhibit 109: Atari Inc. - Product / Service o Exhibit 110: Atari Inc. - Key offerings o 12.4 Bluestack Systems Inc. o Exhibit 111: Bluestack Systems Inc. - Overview o Exhibit 112: Bluestack Systems Inc. - Product / Service o Exhibit 113: Bluestack Systems Inc. - Key offerings o 12.5 Hyperkin Inc. o Exhibit 114: Hyperkin Inc. - Overview o Exhibit 115: Hyperkin Inc. - Product / Service o Exhibit 116: Hyperkin Inc. - Key offerings o 12.6 Intellivision Entertainment LLC o Exhibit 117: Intellivision Entertainment LLC - Overview o Exhibit 118: Intellivision Entertainment LLC - Product / Service o Exhibit 119: Intellivision Entertainment LLC - Key offerings o 12.7 Logitech International SA o Exhibit 120: Logitech International SA - Overview o Exhibit 121: Logitech International SA - Product / Service o Exhibit 122: Logitech International SA - Key offerings o 12.8 Mad Catz Global Ltd. o Exhibit 123: Mad Catz Global Ltd. - Overview o Exhibit 124: Mad Catz Global Ltd. - Product / Service o Exhibit 125: Mad Catz Global Ltd. - Key offerings o 12.9 Mattel Inc. o Exhibit 126: Mattel Inc. - Overview o Exhibit 127: Mattel Inc. - Business segments o Exhibit 128: Mattel Inc. - Key news o Exhibit 129: Mattel Inc. - Key offerings o Exhibit 130: Mattel Inc. - Segment focus o 12.10 Microsoft Corp. o Exhibit 131: Microsoft Corp. - Overview o Exhibit 132: Microsoft Corp. - Business segments o Exhibit 133: Microsoft Corp. - Key news o Exhibit 134: Microsoft Corp. - Key offerings o Exhibit 135: Microsoft Corp. - Segment focus o 12.11 Nintendo Co. Ltd. o Exhibit 136: Nintendo Co. Ltd. - Overview o Exhibit 137: Nintendo Co. Ltd. - Product / Service o Exhibit 138: Nintendo Co. Ltd. - Key offerings o 12.12 NVIDIA Corp. o Exhibit 139: NVIDIA Corp. - Overview o Exhibit 140: NVIDIA Corp. - Business segments o Exhibit 141: NVIDIA Corp. - Key news o Exhibit 142: NVIDIA Corp. - Key offerings o Exhibit 143: NVIDIA Corp. - Segment focus o 12.13 PlayJam Ltd. o Exhibit 144: PlayJam Ltd. - Overview o Exhibit 145: PlayJam Ltd. - Product / Service o Exhibit 146: PlayJam Ltd. - Key offerings o 12.14 PLAYMAJI Inc. o Exhibit 147: PLAYMAJI Inc. - Overview o Exhibit 148: PLAYMAJI Inc. - Product / Service o Exhibit 149: PLAYMAJI Inc. - Key offerings o 12.15 Razer Inc. o Exhibit 150: Razer Inc. - Overview o Exhibit 151: Razer Inc. - Business segments o Exhibit 152: Razer Inc. - Key offerings o Exhibit 153: Razer Inc. - Segment focus o 12.16 Sega Corp. o Exhibit 154: Sega Corp. - Overview o Exhibit 155: Sega Corp. - Product / Service o Exhibit 156: Sega Corp. - Key offerings o 12.17 Sony Group Corp. o Exhibit 157: Sony Group Corp. - Overview o Exhibit 158: Sony Group Corp. - Business segments o Exhibit 159: Sony Group Corp. - Key news o Exhibit 160: Sony Group Corp. - Key offerings o Exhibit 161: Sony Group Corp. - Segment focus • 13 Appendix o 13.1 Scope of the report o 13.2 Inclusions and exclusions checklist o Exhibit 162: Inclusions checklist o Exhibit 163: Exclusions checklist o 13.3 Currency conversion rates for US$ o Exhibit 164: Currency conversion rates for US$ o 13.4 Research methodology o Exhibit 165: Research methodology o Exhibit 166: Validation techniques employed for market sizing o Exhibit 167: Information sources o 13.5 List of abbreviations o Exhibit 168: List of abbreviations Exhibits: Exhibits1: Executive Summary - Chart on Market Overview Exhibits2: Executive Summary - Data Table on Market Overview Exhibits3: Executive Summary - Chart on Global Market Characteristics Exhibits4: Executive Summary - Chart on Market by Geography Exhibits5: Executive Summary - Chart on Market Segmentation by Type Exhibits6: Executive Summary - Chart on Market Segmentation by Usage Exhibits7: Executive Summary - Chart on Incremental Growth Exhibits8: Executive Summary - Data Table on Incremental Growth Exhibits9: Executive Summary - Chart on Vendor Market Positioning Exhibits10: Parent market Exhibits11: Market Characteristics Exhibits12: Offerings of vendors included in the market definition Exhibits13: Market segments Exhibits14: Chart on Global - Market size and forecast 2022-2027 ($ million) Exhibits15: Data Table on Global - Market size and forecast 2022-2027 ($ million) Exhibits16: Chart on Global Market: Year-over-year growth 2022-2027 (%) Exhibits17: Data Table on Global Market: Year-over-year growth 2022-2027 (%) Exhibits18: Historic Market Size - Data Table on Global gaming console market 2017 - 2021 ($ million) Exhibits19: Historic Market Size - Type Segment 2017 - 2021 ($ million) Exhibits20: Historic Market Size - Usage Segment 2017 - 2021 ($ million) Exhibits21: Historic Market Size - Geography Segment 2017 - 2021 ($ million) Exhibits22: Historic Market Size - Country Segment 2017 - 2021 ($ million) Exhibits23: Five forces analysis - Comparison between 2022 and 2027 Exhibits24: Chart on Bargaining power of buyers - Impact of key factors 2022 and 2027 Exhibits25: Bargaining power of suppliers - Impact of key factors in 2022 and 2027 Exhibits26: Threat of new entrants - Impact of key factors in 2022 and 2027 Exhibits27: Threat of substitutes - Impact of key factors in 2022 and 2027 Exhibits28: Threat of rivalry - Impact of key factors in 2022 and 2027 Exhibits29: Chart on Market condition - Five forces 2022 and 2027 Exhibits30: Chart on Type - Market share 2022-2027 (%) Exhibits31: Data Table on Type - Market share 2022-2027 (%) Exhibits32: Chart on Comparison by Type Exhibits33: Data Table on Comparison by Type Exhibits34: Chart on TV consoles - Market size and forecast 2022-2027 ($ million) Exhibits35: Data Table on TV consoles - Market size and forecast 2022-2027 ($ million) Exhibits36: Chart on TV consoles - Year-over-year growth 2022-2027 (%) Exhibits37: Data Table on TV consoles - Year-over-year growth 2022-2027 (%) Exhibits38: Chart on Handheld consoles - Market size and forecast 2022-2027 ($ million) Exhibits39: Data Table on Handheld consoles - Market size and forecast 2022-2027 ($ million) Exhibits40: Chart on Handheld consoles - Year-over-year growth 2022-2027 (%) Exhibits41: Data Table on Handheld consoles - Year-over-year growth 2022-2027 (%) Exhibits42: Market opportunity by Type ($ million) Exhibits43: Chart on Usage - Market share 2022-2027 (%) Exhibits44: Data Table on Usage - Market share 2022-2027 (%) Exhibits45: Chart on Comparison by Usage Exhibits46: Data Table on Comparison by Usage Exhibits47: Chart on Casual gamers - Market size and forecast 2022-2027 ($ million) Exhibits48: Data Table on Casual gamers - Market size and forecast 2022-2027 ($ million) Exhibits49: Chart on Casual gamers - Year-over-year growth 2022-2027 (%) Exhibits50: Data Table on Casual gamers - Year-over-year growth 2022-2027 (%) Exhibits51: Chart on Hardcore gamers - Market size and forecast 2022-2027 ($ million) Exhibits52: Data Table on Hardcore gamers - Market size and forecast 2022-2027 ($ million) Exhibits53: Chart on Hardcore gamers - Year-over-year growth 2022-2027 (%) Exhibits54: Data Table on Hardcore gamers - Year-over-year growth 2022-2027 (%) Exhibits55: Market opportunity by Usage ($ million) Exhibits56: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria Exhibits57: Chart on Market share by geography 2022-2027 (%) Exhibits58: Data Table on Market share by geography 2022-2027 (%) Exhibits59: Chart on Geographic comparison Exhibits60: Data Table on Geographic comparison Exhibits61: Chart on APAC - Market size and forecast 2022-2027 ($ million) Exhibits62: Data Table on APAC - Market size and forecast 2022-2027 ($ million) Exhibits63: Chart on APAC - Year-over-year growth 2022-2027 (%) Exhibits64: Data Table on APAC - Year-over-year growth 2022-2027 (%) Exhibits65: Chart on North America - Market size and forecast 2022-2027 ($ million) Exhibits66: Data Table on North America - Market size and forecast 2022-2027 ($ million) Exhibits67: Chart on North America - Year-over-year growth 2022-2027 (%) Exhibits68: Data Table on North America - Year-over-year growth 2022-2027 (%) Exhibits69: Chart on Europe - Market size and forecast 2022-2027 ($ million) Exhibits70: Data Table on Europe - Market size and forecast 2022-2027 ($ million) Exhibits71: Chart on Europe - Year-over-year growth 2022-2027 (%) Exhibits72: Data Table on Europe - Year-over-year growth 2022-2027 (%) Exhibits73: Chart on Middle East and Africa - Market size and forecast 2022-2027 ($ million) Exhibits74: Data Table on Middle East and Africa - Market size and forecast 2022-2027 ($ million) Exhibits75: Chart on Middle East and Africa - Year-over-year growth 2022-2027 (%) Exhibits76: Data Table on Middle East and Africa - Year-over-year growth 2022-2027 (%) Exhibits77: Chart on South America - Market size and forecast 2022-2027 ($ million) Exhibits78: Data Table on South America - Market size and forecast 2022-2027 ($ million) Exhibits79: Chart on South America - Year-over-year growth 2022-2027 (%) Exhibits80: Data Table on South America - Year-over-year growth 2022-2027 (%) Exhibits81: Chart on US - Market size and forecast 2022-2027 ($ million) Exhibits82: Data Table on US - Market size and forecast 2022-2027 ($ million) Exhibits83: Chart on US - Year-over-year growth 2022-2027 (%) Exhibits84: Data Table on US - Year-over-year growth 2022-2027 (%) Exhibits85: Chart on China - Market size and forecast 2022-2027 ($ million) Exhibits86: Data Table on China - Market size and forecast 2022-2027 ($ million) Exhibits87: Chart on China - Year-over-year growth 2022-2027 (%) Exhibits88: Data Table on China - Year-over-year growth 2022-2027 (%) Exhibits89: Chart on South Korea - Market size and forecast 2022-2027 ($ million) Exhibits90: Data Table on South Korea - Market size and forecast 2022-2027 ($ million) Exhibits91: Chart on South Korea - Year-over-year growth 2022-2027 (%) Exhibits92: Data Table on South Korea - Year-over-year growth 2022-2027 (%) Exhibits93: Chart on Germany - Market size and forecast 2022-2027 ($ million) Exhibits94: Data Table on Germany - Market size and forecast 2022-2027 ($ million) Exhibits95: Chart on Germany - Year-over-year growth 2022-2027 (%) Exhibits96: Data Table on Germany - Year-over-year growth 2022-2027 (%) Exhibits97: Chart on UK - Market size and forecast 2022-2027 ($ million) Exhibits98: Data Table on UK - Market size and forecast 2022-2027 ($ million) Exhibits99: Chart on UK - Year-over-year growth 2022-2027 (%) Exhibits100: Data Table on UK - Year-over-year growth 2022-2027 (%) Exhibits101: Market opportunity by geography ($ million) Exhibits102: Impact of drivers and challenges in 2022 and 2027 Exhibits103: Overview on Criticality of inputs and Factors of differentiation Exhibits104: Overview on factors of disruption Exhibits105: Impact of key risks on business Exhibits106: Vendors covered Exhibits107: Matrix on vendor position and classification Exhibits108: Atari Inc. - Overview Exhibits109: Atari Inc. - Product / Service Exhibits110: Atari Inc. - Key offerings Exhibits111: Bluestack Systems Inc. - Overview Exhibits112: Bluestack Systems Inc. - Product / Service Exhibits113: Bluestack Systems Inc. - Key offerings Exhibits114: Hyperkin Inc. - Overview Exhibits115: Hyperkin Inc. - Product / Service Exhibits116: Hyperkin Inc. - Key offerings Exhibits117: Intellivision Entertainment LLC - Overview Exhibits118: Intellivision Entertainment LLC - Product / Service Exhibits119: Intellivision Entertainment LLC - Key offerings Exhibits120: Logitech International SA - Overview Exhibits121: Logitech International SA - Product / Service Exhibits122: Logitech International SA - Key offerings Exhibits123: Mad Catz Global Ltd. - Overview Exhibits124: Mad Catz Global Ltd. - Product / Service Exhibits125: Mad Catz Global Ltd. - Key offerings Exhibits126: Mattel Inc. - Overview Exhibits127: Mattel Inc. - Business segments Exhibits128: Mattel Inc. - Key news Exhibits129: Mattel Inc. - Key offerings Exhibits130: Mattel Inc. - Segment focus Exhibits131: Microsoft Corp. - Overview Exhibits132: Microsoft Corp. - Business segments Exhibits133: Microsoft Corp. - Key news Exhibits134: Microsoft Corp. - Key offerings Exhibits135: Microsoft Corp. - Segment focus Exhibits136: Nintendo Co. Ltd. - Overview Exhibits137: Nintendo Co. Ltd. - Product / Service Exhibits138: Nintendo Co. Ltd. - Key offerings Exhibits139: NVIDIA Corp. - Overview Exhibits140: NVIDIA Corp. - Business segments Exhibits141: NVIDIA Corp. - Key news Exhibits142: NVIDIA Corp. - Key offerings Exhibits143: NVIDIA Corp. - Segment focus Exhibits144: PlayJam Ltd. - Overview Exhibits145: PlayJam Ltd. - Product / Service Exhibits146: PlayJam Ltd. - Key offerings Exhibits147: PLAYMAJI Inc. - Overview Exhibits148: PLAYMAJI Inc. - Product / Service Exhibits149: PLAYMAJI Inc. - Key offerings Exhibits150: Razer Inc. - Overview Exhibits151: Razer Inc. - Business segments Exhibits152: Razer Inc. - Key offerings Exhibits153: Razer Inc. - Segment focus Exhibits154: Sega Corp. - Overview Exhibits155: Sega Corp. - Product / Service Exhibits156: Sega Corp. - Key offerings Exhibits157: Sony Group Corp. - Overview Exhibits158: Sony Group Corp. - Business segments Exhibits159: Sony Group Corp. - Key news Exhibits160: Sony Group Corp. - Key offerings Exhibits161: Sony Group Corp. - Segment focus Exhibits162: Inclusions checklist Exhibits163: Exclusions checklist Exhibits164: Currency conversion rates for US$ Exhibits165: Research methodology Exhibits166: Validation techniques employed for market sizing Exhibits167: Information sources Exhibits168: List of abbreviations |
| ※참고 정보 콘솔 게임기는 비디오 게임을 실행하기 위해 특별히 설계된 전자 기기로, TV와 연결하여 사용됩니다. 일반적으로 전용 게임 소프트웨어를 실행하고, 게임 컨트롤러를 통해 사용자와 상호작용을 합니다. 이 기기는 주로 가정에서 즐기는 오락의 형태로 자리잡고 있으며, 다양한 종류의 게임을 제공함으로써 게임 문화의 중요한 요소가 되었습니다. 콘솔 게임기의 가장 기본적인 개념은 하드웨어와 소프트웨어의 결합으로, 기기 자체가 프로그램된 게임을 실행할 수 있는 능력을 갖추고 있어야 합니다. 초기의 콘솔은 단순한 2D 스프라이트 기반의 게임을 중심으로 구성되었지만, 발전과 함께 3D 그래픽, 고도화된 인공지능, 온라인 멀티플레이 기능 등이 추가되면서 점차 복잡하고 다채로운 게임 환경을 제공하는 방향으로 발전해왔습니다. 콘솔 게임기의 종류는 여러 가지가 있습니다. 기존의 카트리지를 사용하는 마이크로소프트의 엑스박스, 소니의 플레이스테이션, 닌텐도의 스위치, 세가의 드림캐스트 등을 포함하여, 최신 세대에서 이들의 후속 모델인 PS5, Xbox Series X/S 같은 고성능 기기가 포함됩니다. 또한, 일부에서는 스마트폰이나 태블릿을 콘솔과 유사한 기능으로 사용하는 경우도 있지만, 전통적인 콘솔 게임기의 경험을 대체하기 어려운 부분이 많습니다. 콘솔 게임기의 가장 큰 용도는 대중적인 게임 경험을 제공하는 것입니다. 가족이나 친구와 함께 모여서 경쟁하거나 협력하며 게임을 즐길 수 있는 환경을 조성합니다. 또한, 최근에는 소셜 미디어와 연계되어 게임 플레이를 방송하거나, 게임 내에서 다른 사용자와 소통하는 등 새로운 형태의 커뮤니티도 형성되고 있습니다. 이와 같은 게임기를 뒷받침하는 관련 기술은 매우 다양합니다. 그래픽 처리 유닛(GPU), 중앙 처리 장치(CPU), 메모리 장치, 저장 매체 등이 주요 하드웨어 요소로 작용하며, 이들간의 상호작용이 원활해야 최상의 게임 경험을 제공합니다. 또한, 온라인 기능과 클라우드 게임 서비스가 발전하며, 디지털로 게임을 다운로드하거나 스트리밍할 수 있는 방식도 일반화되고 있습니다. 이 외에도, VR(가상 현실) 기술이나 AR(증강 현실) 기술이 접목되어 사용자가 몰입감 있는 경험을 할 수 있도록 하는 시도가 이어지고 있습니다. 결론적으로, 콘솔 게임기는 현재의 게임 산업에서 매우 중요한 역할을 하고 있으며, 기술 발전과 함께 게임의 형태와 사용자 경험도 지속적으로 변화하고 있습니다. 앞으로도 콘솔 게임기는 게임 문화의 중심에서 그 역할을 계속 이어갈 것으로 예상되며, 다양한 기술의 발전으로 인해 더 다양한 경험을 제공할 수 있는 가능성도 무궁무진합니다. |
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