■ 영문 제목 : Education Technology Market Size, Share & Trends Analysis Report By Sector (Preschool, K-12, Higher Education), By End-user (Business, Consumer), By Type, By Deployment, By Region, And Segment Forecasts, 2023 - 2030 | |
![]() | ■ 상품코드 : GRV23MR086 ■ 조사/발행회사 : Grand View Research ■ 발행일 : 2023년 2월 ■ 페이지수 : 117 ■ 작성언어 : 영어 ■ 보고서 형태 : PDF ■ 납품 방식 : E메일 (납기:3일) ■ 조사대상 지역 : 세계 ■ 산업 분야 : 교육 |
Single User (1인 열람용) | USD4,950 ⇒환산₩6,682,500 | 견적의뢰/주문/질문 |
Multi User (5인 열람용) | USD5,950 ⇒환산₩8,032,500 | 견적의뢰/주문/질문 |
Global/corporate License (기업 열람용) | USD7,950 ⇒환산₩10,732,500 | 견적의뢰/구입/질문 |
※가격옵션 설명 - 납기는 즉일~2일소요됩니다. 3일이상 소요되는 경우는 별도표기 또는 연락드립니다. - 지불방법은 계좌이체/무통장입금 또는 카드결제입니다. |
미국 Grand View Research (그랜드뷰리서치)의 본 조사 보고서는 세계의 교육 기술 (에듀테크) 시장 규모가 2023년부터 2030년 사이에 CAGR 13.6% 증가하여, 2030년에는 3,484.1억 달러에 달할 것으로 전망하고 있습니다. 본 조사 자료는 세계의 교육 기술 (에듀테크) 시장을 조사 및 분석하여, 조사 방법 및 범위, 개요, 시장 변동/동향/범위, 부문별 (미취학 아동, K~12, 고등 교육, 기타) 분석, 최종 용도별 (기업, 소비자) 분석, 종류별 (하드웨어, 소프트웨어, 콘텐츠) 분석, 전개별 (클라우드형, 온프레미스) 분석, 지역별 (북미, 유럽, 아시아 태평양, 중남미, 중동, 아프리카) 분석, 경쟁 현황 등의 내용을 수록하고 있습니다. 또한 본 리포트는 Blackboard Inc., Byju's, Chegg, Inc., Coursera, Inc., Edutech, Edx, Inc., Google Llc, Instructure, Inc., Microsoft, Udacity, Upgrad Education Private Limited 등의 기업 정보가 포함되어 있습니다. ・조사 방법 및 범위 ・개요 ・시장 변동/동향/범위 ・세계의 교육 기술 (에듀테크) 시장 규모 : 부문별 - 미취학 아동용 교육 기술 (에듀테크)의 시장 규모 - K -12용 교육 기술 (에듀테크)의 시장 규모 - 고등 교육용 교육 기술 (에듀테크)의 시장 규모 - 기타 부문용 교육 기술 (에듀테크)의 시장 규모 ・세계의 교육 기술 (에듀테크) 시장 규모 : 최종 용도별 - 기업이 이용하는 교육 기술 (에듀테크)의 시장 규모 - 소비자가 이용하는 교육 기술 (에듀테크)의 시장 규모 ・세계의 교육 기술 (에듀테크) 시장 규모 : 종류별 - 하드웨어의 시장 규모 - 소프트웨어의 시장 규모 - 콘텐츠의 시장 규모 ・세계의 교육 기술 (에듀테크) 시장 규모 : 전개별 - 클라우드형 교육 기술 (에듀테크)의 시장 규모 - 온프레미스형 교육 기술 (에듀테크)의 시장 규모 ・세계의 교육 기술 (에듀테크) 시장 규모 : 지역별 - 북미의 교육 기술 (에듀테크) 시장 규모 - 유럽의 교육 기술 (에듀테크) 시장 규모 - 아시아 태평양의 교육 기술 (에듀테크) 시장 규모 - 중남미의 교육 기술 (에듀테크) 시장 규모 - 중동 및 아프리카의 교육 기술 (에듀테크) 시장 규모 ・경쟁 현황 |
Education Technology Market Growth & Trends
The global education technology market size is expected to reach USD 348.41 billion by 2030, growing at a CAGR of 13.6% from 2023 to 2030, according to a new report by Grand View Research, Inc. The process of learning is evolving gradually in line with advances in technology. From virtual classrooms to massive open online courses (MOOCs), the education technology (EdTech) industry is transforming rapidly, thereby leading to an influx of massive investments worldwide. Having realized the potential of leveraging the advances in technology to enhance the process of learning, governments across the world are encouraging the incumbents of the education industry to undertake various initiatives aimed at integrating EdTech into the overall education system.
For instance, in January 2022, the Delhi government took the initiative to install 20,000+ smart classrooms in the school by installing 16 smart classrooms in Shaheed Amir Chand Sarvodaya Vidyalaya. The initiatives toward deploying smart classrooms enhance the teaching-learning process and let students access all online learning resources. The classrooms would have modern cameras installed for the live recording of sessions which teachers and students would further access for future needs.
The proliferation of smart devices and the continued rollout of internet connectivity drive the growth of the global education technology market. The growing awareness about the advantages of integrating the latest technologies in education systems is also contributing to the growth of the market. Developed economies, including the U.S., U.K., and Germany, are focusing on introducing innovative EdTech offerings, supporting education administration, reducing teacher workload, and engaging students and the community.
On the other hand, emerging economies focus on ensuring easy and convenient access to educational opportunities for the citizens. EdTech holds immense potential to ensure access to education for the rapidly growing population, particularly in emerging economies. For instance, in December 2022, Google LLC, an American multinational technology company unveiled Courses, a new feature that will strive to bring a structured learning experience on YouTube, a global online video-sharing and social media platform.
The education industry is on the cusp of a digital revolution. In the age of digitization and automation, conventional teaching methods are not the only available options for educating students. Advances in the latest technologies, such as AI, robotics, and AR/VR, and their potential integration into learning are anticipated to transform conventional teaching techniques.
For instance, in March 2022, 3RDFLIX Visual Effects Pvt. Ltd. (Practically), an EdTech firm, acquired Foradian Technologies. (Fedena) a school management software platform. This acquisition would let schools use collaborative and innovative tools for teaching, such as simulations, Augmented Reality, and 3D Videos for education. These cross-curricular learning opportunities can enable institutes and teachers to streamline resource commitments while encouraging students’ knowledge development through practical and cross-curricular applications.
Education Technology Market Report Highlights
• North America dominated the market in 2022, accounting for the largest share of global revenue. Some of the major higher institutes and educational organizations across North America are increasingly shifting their focus from legacy EdTech education system toward online-based EdTech solutions
• The K-12 segment led the market in 2022 owing to the growing trend of game-based learning in the K-12 sector. Integration of AI in schools and universities to automate activities, such as grading subjects and providing feedback, is anticipated to propel the demand for EdTech offerings
• The business segment accounted for the largest share of the global revenue in 2022. The high share can be attributed to the increasing partnerships and collaborations done by various market players to expand their product portfolio and strengthen their position in the global market
• The hardware segment led the market in 2022. The widespread use of mobile devices and tablets is leading to the use of gamification and immersive learning in educational institutions for an interactive and enhanced learning experience
• The on-premises segment led the market in 2022, accounting for the highest share of global revenue owing to the reliability and scalability of usage in the EdTech market.
■ 보고서 목차Table of Contents Chapter 1 Methodology And Scope |
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